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- on mouseDown
- puppetSprite(the clickOn, 1)
- set the memberNum of sprite the clickOn to the memberNum of sprite the clickOn + 1
- puppetSound("klick")
- updateStage()
- repeat while the stillDown
- end repeat
- set the memberNum of sprite the clickOn to the memberNum of sprite the clickOn - 1
- puppetSprite(the clickOn, 0)
- updateStage()
- repeat with n = 1 to 48
- puppetSprite(n, 0)
- end repeat
- go("exitgame")
- end
-